![]() ![]() Still, so far, it's VERY good, UFO defense is probably in my Top 5 games of all times, still, i find this version of Xenonauts (with the installed mods) to be superior to the original, keeping in mind UFO is the original and the masterpiece, here.Īlso, i've read there's far more combat to do to keep up, i don't think so because research is also faster, i had 2 monthly income global increase with 10 ground missions (5 per month). I'm not far in the game, just 2+ month and i just equipped my squad with the first improved armor and laser weapons. Ridiculously small police, there's a mod for it but i've read it's slightly buggy and i'm not sure it's compatible with the mods i installed. Morale increasing above max when killing aliens.More cover in fields (tractors, bales.New aliens sound effects, different ones for different aliens.New psionic ability sound effect (let's not lie about it, the original one is horrible).Distinct enemy officers (at least once you studied them).New alien lifts, sound effect + auto transporting.Can stop / change a movement target with some good reflexes.Shooting from behind cover (most of them). ![]() Cover and cover indicator (3 directions and 3 cover types full, high and low).Suppression fire (also working on friendly units).Civilian militias attacking aliens, lot of them in terrors.They are packed into folders and can be toggled on and off ingame. Gatling laser !!!! (same as the previous one, except better) OpenXcom Mods can change or add new content like weapons, aliens, maps, missions, crafts, base facilities, etc.UFO: Alien Invasion (free) is a good X-COM clone if you think the original is too old. Blood splatter / dmg numbers so you immediately know if the target/your guy is wounded The new XCOM game is more of a timed action game la Final Fantasy, the original was more tactical, combine that with the base management and backstory and it still holds up well today.Infinite stock on basic weapons, grenades and consumables You need a legitimate copy of the original X-Com: UFO Defense to get it running, but by building an engine friendlier to modern PCs, they could fix a few minor bugs and add some helpful tweaks to the UI (such as mouse wheel support).Direct funding visualization on the global map (global / by block).Alien sighting reports on the global map.Enemy interceptors attacking your transport and your own interceptors.Interceptors in range when you launch an interception from the UFO / target.Easy squad aerial combat (just highlight as many fighters as you like).Positive alterations from the original XCOM (95% of them from OpenXcom too) XXP (Xpansion Pack - mod staying true to the vanilla version) I played with X:CE v0.35 (Xenonauts community edition patch), didn't save the link but i'm sure it's easy enough to find This thread clearly needs more input, here's mine. I played an early demo of Xenonauts a long time ago and wasn't crazy about it but i just decided to give it another go. ![]()
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